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Operating profit rose to €227.7 million, up from €220.6 million, while profit for the period reached €234.2 million, compared to €229.6 million a year earlier.
The company attributed this positive financial momentum to growth within its digital channels.
Digital gross gaming revenue represented 64.5% of the parent company’s total in H1, up 3.6 percentage points from the previous year.
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While the original game took place in a more casual hunting environment, Duck Hunters 2 shifts the action deeper into the woods and introduces a more chaotic setting. The ducks, previously depicted as targets, now appear armed and ready to retaliate. The tonal escalation matches Nolimit City’s house style, but the meaningful development sits in the feature layer.
The clearest example is the bonus structure, where the sequel widens the range of upgrades tied to its three free-spin tiers. Free spins activate when three, four or five scatter symbols land. Three scatters award seven Duck Hunt Spins, four scatters trigger eight Hawk Eye Spins and five scatters unlock ten Big Game Spins. Each tier grants progressively more upgrade selections, which is where the sequel’s expanded potential is concentrated rather than in the base game.
Nolimit City has also leaned harder into optional purchase mechanics, a defining part of its recent output. Duck Hunters 2 offers an extensive collection of optional purchase features. These span direct bonus buys, targeted feature purchases, and a booster menu that resets starting conditions.
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Following the decision, the odds of one additional rate hike this year jumped to 48% on Wednesday afternoon on Polymarket. The contract asks traders to predict whether the upper bound of the Fed Funds Rate will hit 4.25% by the end of 2026. There is now a 21% chance that the Fed will stand pat for the remainder of year, with a slightly lower probability that the upper bound will reach at least 4.5%.
According to Multiples.VC, the average enterprise multiple (EV/EBITDA) of top US-listed gaming companies is currently 10x. Data from New York University last updated in January pegged the overall market average at 23.9x and 19.7x among EBITDA-positive firms, suggesting the sector is undervalued relative to other industries. In a report released Monday, Fitch Ratings said most North American gaming companies hold “Stable” outlooks with “adequate rating headroom” despite consumer headwinds.
Macquarie’s Beynon agrees with that sentiment, pointing to the relative stability of gaming companies through tough economic stretches such as the Covid-19 pandemic. Bankruptcies in the sector have been low relative to the broader market, he notes, and both land-based and digital companies have reason for optimism moving forward.